Musette Digitale, she became quite pleased when the nurses placed her name card in her bassinet. We like to call her “Myu.”
Born October 30, 2009, at 2:16pm in Ogikubo, Tokyo: Musette Digitale Mielke. She’s the most beautiful thing I’ve ever seen. She’s got my lips, possibly my nose and ears, and even got my grumpy face! I just hope she didn’t get my hair. It took Joy about 13 long, arduous hours to get Musette up and running (read: out), but once the baby emerged she was instantly adorable and full of personality. I’ve only been able to hold her 25 minutes a day for the last two days (Japanese hospitals are pretty insane when it comes to visiting hours of the FATHER), but each session has filled my heart with sunshine and rainbows like I could never have imagined.
We’re really lucky. She arrived healthy and safe, despite Joy’s pregnancy requiring almost every medical trick in the book short of a C-section. But Musette’s got all of her fingers and toes, and no apparent ailments, and she’s already exhibiting an awareness and inquisitive nature that none of the other monkey heads in the nursery display. Maybe she’s a genius! We’ll find out soon enough. Expect more updates once I get the little girl, the lady who produced her, and some time later this week.
It’s official. My work visa was approved by the Japanese Consulate, so the final preparations are being made to move my world to Tokyo, where I will hop into a giant Gundam and punch North Korean nukes out of the sky. Wish me luck.
I’m going to start archiving some of the video interviews I’ve done over the years that I really enjoyed doing, starting with this one, in which I stepped outside of the normal gaming journalist routine, and talked with some of the musicians responsible for Tetsuya Mizuguchi’s most notable games, like Rez and Lumines.
While I’ve had the pleasure of speaking with plenty of gaming luminaries over the years, being able to talk with some of my favorite musicians, like Ken Ishii and Mondo Grosso –both of whom had never been interviewed by a gaming journalist before– was super cool. This was a great way to talk to them about the music they make, the trends of techno and house music, and their creative inspiration. I think in hindsight, in the realm of game coverage, that this week-long feature we did with Q Entertainment was pretty unique. Then again, this stealth-video (officially) taken inside some of Tokyo’s most popular night clubs was very awesome too. No doubt, that was a very fun, very hot (summertime), very awesome week in Japan.
Hopefully Mr. Takahashi won’t mind me posting this video, but I just want as many people as possible to discover this guy’s imaginative, sentimental work. He’s an amazing visual artist, whose DVD I discovered while visiting the Mori Museum in Roppongi, Tokyo (this isn’t the one I have, but it is one that I’m pretty sure I need to get). He is also the co-founder of the art collective, Nibroll, which he founded with Mikuni Yanaihara. I haven’t had a chance to see one of Nibroll’s choreographed performances live, but hope to do so one day. They also have a shop I plan on visiting soon.
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